/* ################# Begin of Header: PIMO10 Foliage structure description ################ Synthax: object -> create an instance of the object referred to by . Here is the unit foliage defined in the ASCII file at the end of the table in section 1) foliage structure. transform -> transform (translate, rotate and scale) the preceding object(s). The nine numbers (x1 - z3) describe a 3 by 3 transformation matrix, which can provide scaling and shear. The xdist ydist zdist elements indicate a translation (move/shift) operation (in units of meter [m]). Note that this transformation matrix may have to be transposed depending on the software/programming language that you are using. More information as to how the above transfomrations apply can be found on the following website: http://graphics.stanford.edu/~cek/rayshade/raynotes/6-transf/transfor.htm To visually verify the correct structure of your tree we recommend you to 1) compare the highest vertex of all triangles in your tree with the tree height indicated in the first row of the table in section 3: Tree structure, 2) compare the maximum radial extent of your tree (from the origin) with those given in the corresponding row of the table in section 3: Tree structure. 3) compare your final tree structure with the pictures provided at the bottom of the table in section 3. These images were generated using the following rayshade specifications: screen 300 650 /* image size definition */ up 0 0 1 /* the local normal (x,y,z) */ eyep 13.5 0 8 /* the camera(eye) position (x,y,z) */ lookp 0. 0. 7.5 /* look position in x,y,z coordinates */ fov 28 /* field of view in degrees */ aperture 0 /* depth of field: radius=0 -> pinhole camera */ light 1.3 directional 5.73576 0.00000 8.19152 /* directional light sources of polar direction: r=10, theta=40, azim=0 */ light 0.7 ambient /* ambient light source of intensity 0.7 (max = 1) */ for more information on these see the Rayshade manual at the following URL: http://www-graphics.stanford.edu/~cek/rayshade/ All x,y,z coordinates are in units of meter [m] ################################ End of Header ################################# */ object PIMOshoot0 transform 0.699993 0.700591 0.0217266 -0.710145 0.692527 0.126888 0.0755291 -0.104250 0.991679 -0.0571322 0.150240 12.2700 object PIMOshoot0 transform 0.464515 0.856540 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